AI Insights · Timothy · October 2024
Top 5 Match 3 Games Performance in Oceania Q3 2024
Explore the Q3 2024 performance of the top 5 Match 3 games in Oceania, featuring trends in weekly downloads, revenue, and active users on a unified platform.
The third quarter of 2024 witnessed intriguing trends in the Match 3 games category across Oceania. Here's a closer look at the performance of the top 5 games, with data sourced from Sensor Tower.
Fruit Merge: Match Game by Bravestars Technology JSC showed a remarkable increase in weekly revenue, climbing from a modest $12 in late July to an impressive $2.5K by the end of September. Weekly downloads also surged, starting at approximately 18.3K in early July and escalating to around 32.7K by the end of the quarter. The game's weekly active users followed a similar upward trajectory, reaching about 113.5K at the quarter's close.
Cup Heroes from Voodoo saw steady growth in weekly revenue, starting at $3.0K and peaking at $9.4K by the end of September. Weekly downloads experienced a significant rise mid-quarter, with numbers increasing from approximately 3.2K in early July to 9.1K by the end of September. This was mirrored in the active user base, which expanded from 7.9K to 21.4K over the same period.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd maintained a strong weekly revenue, starting at $28.9K and reaching $43.9K by the end of the quarter. The downloads were relatively stable, with a slight increase from 6.3K to 7.5K. The game's active user count also increased modestly from 18.3K to 22.7K.
Fruit Merge-Juicy Melon Puzzle from MagicLab had a more volatile quarter. Weekly revenue decreased significantly, from $169 to a mere $3. Downloads initially rose to 8.1K in August but concluded the quarter at 3.1K. Active users fluctuated, peaking at 23.1K in late August but ending at 16.6K.
Bubble Pop! Puzzle Game Legend by BitMango, Inc. demonstrated steady weekly revenue, hovering around the $3.2K to $3.9K range. Downloads were consistent, with a gradual increase towards the end of the quarter, ending at 3.6K. Active users remained stable, fluctuating slightly but closing the quarter at 18.7K.
For more detailed insights and data on app trends, visit Sensor Tower.